

One of the big things that has happened is that we've successfully made a final switch of the game engine version to UE4.26, which will remain the game engine version of choice for Automation for the rest of its development.
AUTOMATION GAME SUPERCHARGER UPDATE
The first three weeks working on the LCV4.2 update have gone well. While we have come well over half-way with this massive update's development, there is still a lot more to do and we're not quite sure when this will be done, certainly not for the end of the month! What is certain though is that in about 4 weeks time we will have a much better idea of how much longer you need to endure our teasers and we will tell you then :) so, stay tuned and enjoy the outlook video! Furthermore, big changes to the market screen are coming that will drastically improve your ability to create potent line-ups, both in campaign and in sandbox. The recent discussion on the removal of the competitiveness stat is now put into practice with the UI changes shown in the video and it is very effective at getting the player to focus on the stats themselves instead of a magic number. The latest Little Dev Update video finally takes a first look at the turbos and the UI to select them, going though the options which for the most part would lead to the insane engines many of you have been waiting for.

Unfortunately, these remaining issues can first be addressed in LCV4.2. Should be quite a bit better now, but certainly isn't perfect and other issues remain.
AUTOMATION GAME SUPERCHARGER PATCH
Sorry for the long silence! Here is the much needed video update about what is happening in development and what awesome stuff we're working is coming to the next big update, LCV4.2.Ī nicely detailed project by ATOM500, the Otnas Kucing W4.Īlso, we've just released a little patch to the current version of the game, fixing up some issues with decals in the BeamNG exporter. You should check it out, it does have a summary (in timestamps) for those who prefer that, too. This Little Dev Update video goes into much more depth on this issue. Kicked in the butt by this situation, we decided to restructure and bolster our team moving forward to become more resilient and productive in the long run. Since then, recovery has been pretty good and the role’s work has partially resumed. So what happened? Our lead programmer, who is - among many other things - responsible for the implementation of new game mechanics, has suffered from deteriorating health for a while and in July could no longer work on the game. On the other hand this means LCV4.2 will be released with added content that was developed in the meantime. This has led to delays in our gameplay implementation pipeline and caused an overall delay to releasing LCV4.2. As many of you following our YouTube channel AutomationGame will have seen already, a few development hurdles had to be tackled in recent weeks and months. Long time no update post, and not because nothing was going on.
